Drop 2 chord voicings are formed by taking a chord and then dropping the next to the highest note, or voice, to the lowest note of the chord. Similarly, there are drop 1, drop 3, drop 2 & 4, etc. Drop 2 voicings are important because most of these chords are easy for a guitarist to play on 4 adjacent strings.
Drop 2 is just a name for how the chords were derived from another chord. This is only important for naming the voicings. I will describe how they are derived then I will show you the voicings.
The example below shows four C Major 7 chords and their drop 2 voicings in standard notation. The important thing to realize is which note is dropped to the lowest note.
C Major 7 Drop 2 Voicings
Let's explore the theory behind the example. C Major 7 consists of four notes: C, E, G, B. There is a root chord and 3 inversions for any 4-note chord. The table below shows the chord intervals and the notes that create the chords. First, it shows the note intervals for the base chord. Second, it shows the note intervals for the drop 2 chord. Third, it shows the notes of the base chord (lowest to highest). Last, it shows the notes for the drop 2 chord (lowest to highest).
A n (mm 2) = (π/4)×d n 2 = 0.012668 mm 2 × 92 (36-n)/19.5 Wire resistance calculations The n gauge wire resistance R in ohms per kilofeet (Ω/kft) is equal to 0.30000 times the wire's resistivity ρ in ohm-meters (Ωm) divided by 25.4 2 times the cross sectional area A n in square inches (in 2 ). Drop is the free app that rewards you for shopping at your favorite brands. Join over 3 million members earning millions in cash rewards at Amazon, Starbucks, Sephora, and more. Drop-In anchors are internally threaded drop-in expansion anchors for use in flush-mount applications in solid base materials. Available in stainless steel (DIA) or short (DIAS) versions. Minimum thread engagement should be equal to the nominal diameter of the threaded insert.
Drop 2 Intervals and Notes
Voicing | Intervals | Drop 2 Intervals | Notes for C Major 7 | Drop 2 Degrees |
Root | 1-3-5-7 | 5-1-3-7 | C-E-G-B | G-C-E-B |
1st Inversion | 3-5-7-1 | 7-3-5-1 | E-G-B-C | B-E-G-C |
2nd Inversion | 5-7-1-3 | 1-5-7-3 | G-B-C-E | C-G-B-E |
3rd Inversion | 7-1-3-5 | 3-7-1-5 | B-C-E-G | E-B-C-G |
Practical Uses and Tips
The theory of drop 2 voicings is dry, but the chords they produce are fantastic because they form compact and playable voicings. They don't stretch your fingers too much and they don't repeat any notes.
To use these voicings, I recommend learning the highest note interval and the lowest note interval for each drop 2 voicing. For example the 2nd Inversion drop 2 has the 1st, or root, as the lowest note and the 3rd as the highest note. You can use this to form a bass line as you change chords or as a melody on the highest note. This is effective in writing chord progressions.
If you're interested in jazz, you'll also notice that the color notes (3rd and 7th) are the two highest voices in the chord. If the bass player is playing the root, you can forego playing the root and play only the color notes to create the chord.
As you play more and more, you'll probably notice that the drop 2 chords on strings 1-4 and 2-5 are the most useful. If you need to lessen your practice, I would start with these string groupings first.
C Major 7 Drop 2 Voicings
Each line below contains four drop 2 chords for a string set. The four chords are derived in order from the Root Position, 1st Inversion, 2nd Inversion, and 3rd Inversion. For example, measure 3 of line 2 is the 2nd inversion drop 2 C Major 7 chord on strings 2 – 5.
C7 Drop 2 Voicings
C Minor 7 Drop 2 Voicings
Below are the drop 2 patterns for the F chords. The ordering is different in these patterns. See if you can identify how they are organized.
F Major 7 Drop 2 Patterns
F7 Drop 2 Patterns
F Minor 7 Drop 2 Patterns
ii V I Chord Progressions with Drop 2 Voicings
Now let us practice using some of these voicings in ii-V-I chord progressions. This is a very common Jazz chord progression. Practice these chord grips then try taking out the root note and optionally the 5th of each chord as if a bass player was playing the root note. This will keep the focus of your playing on the color notes (3rd and 7th) that determine the type of chord that is played (major 7, minor 7, dominant 7, etc). One tip is to remove the lowest two notes from the drop 2 chords that have the root as their lowest notes. These ones do not have a slash next to the chord name. The 3rd and 4th lines below show progressions using only voicings with the root as the lowest note.
Maximum level | III |
---|---|
Primary items | |
Secondary items | None |
Enchantment weight | 2 |
Incompatible with |
Fortune is an enchantment applied to mining and digging tools that increases the amount and/or chances of specific item drops. It does not increase experience drops.
- 1Usage
- 1.2Discrete random
- 3Data values
Usage[edit]
Ore[edit]
For coal ore, diamond ore, emerald ore, lapis lazuli ore, nether gold ore, and nether quartz ore, Fortune I gives a 33% chance to multiply drops by 2 (averaging 33% increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% chance each, averaging 120% increase).
Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is 2/(Fortune Level+2)
and if a bonus is applied, there is an equal chance for any number of drops between 2 and Fortune Level+1
The formula to calculate the average drops multiplier is 1/(Fortune Level+2) + (Fortune Level+1)/2
, which means Fortune IV gives 2.67x drops on average, Fortune V gives 3.14x drops on average, etc.
Ore | Drop | No Fortune | Fortune I | Fortune II | Fortune III |
---|---|---|---|---|---|
Coal Ore | Coal | 1× |
(avg. 1.33× - +33%) |
(avg. 1.75x - +75%) |
(avg. 2.2× - +120%) |
Diamond Ore | Diamond | ||||
Emerald Ore | Emerald | ||||
Nether Gold Ore | 2-6 Gold Nuggets | ||||
Nether Quartz Ore | Nether Quartz | ||||
Lapis Lazuli Ore | 4-9 Lapis Lazuli |
Discrete random[edit]
Glowstone, melons, nether wart, redstone ore, sea lanterns, and sweet berries use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations may apply: glowstone has a cap of 4 glowstone dust, sea lanterns have a cap of 5 prismarine crystals, and melons have a cap of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the cap.
Grass and ferns[edit]
Grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum amount of seeds that can be dropped by 2, by affecting a discrete uniform distribution.
Drop Blocks Game
Drop | Drop Amount | Drop Chance | ||
---|---|---|---|---|
No Fortune | Fortune I | Fortune II | Fortune III | |
Wheat Seeds | 0 | 87.5% | ||
1 | 12.5% | 4.17% | 2.5% | 1.79% |
2 | 0% | |||
3 | ||||
4 | 0% | |||
5 | ||||
6 | 0% | |||
7 |
Seeds[edit]
Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
The binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=.57), creating the typical drop of 0-3 seeds. Carrots and potatoes modify this value by adding a few fixed drops.
Tabulated probabilities[edit]
Fortune increases the probability of flint dropping from gravel; saplings and sticks dropping from leaves; apples dropping from oak and dark oak leaves and gold nuggets dropping from gilded blackstone, and twisting vines and weeping vines dropping from themselves.
Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III | Fortune IV+[n 1] |
---|---|---|---|---|---|---|
Flint | Gravel | 10% (1⁄10) | 14.29% (1⁄7) | 25% (1⁄4) | 100% | |
2-5 Gold Nuggets | Gilded Blackstone | |||||
Jungle Saplings | Jungle Leaves | 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) | 10% (1⁄10) |
Other Saplings | Other Leaves | 5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) | |
1-2 Sticks | Leaves | 2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) | 10% (1⁄10) |
Apples | Oak and Dark Oak Leaves | 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) | 2.5% (1⁄40) |
Twisting Vines Weeping Vines | 33% (33⁄100) | 55% (11⁄20) | 77% (77⁄100) | 100% |
- ↑Levels of Fortune higher than III are unobtainable except by using commands.
Incompatibilities[edit]
Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.
Data values[edit]
ID[edit]
Java Edition:
Name | Namespaced ID | Translation key |
---|---|---|
Fortune | fortune | enchantment.minecraft.fortune |
Bedrock Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Fortune | fortune | 18 | enchantment.lootBonusDigger |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | Added Fortune. | |||
Fortune currently affects coal ore, diamond ore, lapis lazuli ore, glowstone, melons, nether wart, redstone ore, gravel, grass, and ferns.[verify] | |||||
1.3.1 | 12w21a | Added emerald ore, which is affected by Fortune.[verify] | |||
1.4.2 | 12w34a | Added carrots, which are affected by Fortune.[verify] | |||
1.5 | 13w01a | Added nether quartz ore, which is affected by Fortune.[verify] | |||
13w09b | Potatoes are now affected by Fortune. | ||||
The chance of oak leaves dropping apples is now increased with Fortune. | |||||
1.7.2 | 13w43a | Added dark oak leaves, which have a chance of dropping apples, which is increased by Fortune.[verify] | |||
1.8 | 14w25a | Added sea lanterns, which are affected by Fortune.[verify] | |||
1.9 | 15w31a | Added beetroots, which are affect by Fortune.[verify] | |||
1.14 | 18w43a | Leaves now have a chance to drop sticks, which is increased by Fortune. | |||
18w50a | Added sweet berry bushes, which are affected by Fortune.[verify] | ||||
1.16 | 20w06a | Added weeping vines, which are affected by Fortune. | |||
20w10a | Hoes can now be enchanted with Fortune. | ||||
20w11a | Added twisting vines, which are affected by Fortune. | ||||
20w12a | Nether gold ore now drops gold nuggets and is affected by Fortune. | ||||
20w15a | Added gilded blackstone, which is affected by Fortune. | ||||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added Fortune. | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Fortune. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added Fortune. |
Issues[edit]
Issues relating to 'Fortune' are maintained on the bug tracker. Report issues there.